Search in Real-Time Video Games
نویسندگان
چکیده
This chapter arises from the discussions of an experienced international group of researchers interested in the potential for creative application of algorithms for searching finite discrete graphs, which have been highly successful in a wide range of application areas, to address a broad range of problems arising in video games. The chapter first summarises the state of the art in search algorithms for games. It then considers the challenges in implementing these algorithms in video games (particularly real time strategy and first-person games) and ways of creating searchable discrete representations of video game decisions (for example as state-action graphs). Finally the chapter looks forward to promising techniques which might bring some of the success achieved in games such as Go and Chess, to real-time video games. For simplicity, we will consider primarily the objective of maximising playing strength, and consider games where this is a challenging task, which results in interesting gameplay. 1998 ACM Subject Classification I.2.8 Problem Solving, Control Methods, and Search
منابع مشابه
ارزیابی سیاستهای زمانبندی در نسل چهارم شبکههای سلولی (LTE)
New generation of wireless networks, LTE and WiMAX, supports many services which consume a lot of resources (such as VOIP, Video Conference, Digital Video, Multimedia streams and online Multi-player Games). Supporting multi-media services in wireless communication systems provide new resource allocation challenges. Because of high loads in downlink, efficient resource allocation is vital in dow...
متن کاملThe Role of Avatar in Interactive Fictional World of Video Games
In third-person video games, players are able to move and progress in the interactive world of the game while watching their avatar from an external point of view. The purpose of this paper is to investigate the role of avatar in the interactive imaginary world of video games using double vision theory. This article is based on descriptive-analytical methods and the use of library data and imag...
متن کاملAutomatic State Abstraction for Pathfinding in Real-Time Video Games
Real-time video games are a unique domain for pathfinding and search. Traditional approaches to search have usually assumed static worlds with a single agent. But, in real-time video games there are multiple cooperative and adversarial agents. While the search space in most games is relatively small, algorithms are expected to plan in mere milliseconds. Thus, techniques such as abstraction are ...
متن کاملA Real-Time PDDL-based Planning Component for Video Games
In this paper, we argue that PDDL-based real-time planning can be achieved for today’s video-games. PDDL is an expressive language which offers to represent many planning knowledge while freeing from the plan search algorithms. We present two case studies where we connected a PDDLbased AI Planner to a video-game. In each case, we report on the engineering decisions which turned out to be crucia...
متن کاملحمایت نظام حقوق مالکیت فکری از حقوق بازیباز کنشگردر بازیهای رایانهای
Nowadays video games are fast becoming one of the most popular media of choice. For more than thirty years now video games are amongst us. At the start being a new form of entertainment for the youth only, in no time it has grown into a medium enjoyed and used for various purposes by consumers of all ages. The global market for video games is still expected to grow substantially in the upcoming...
متن کامل